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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
Syntax
uint32 bDrawDebugLagMarkers: 1
Remarks
If true and camera location lag is enabled, draws markers at the camera target (in green) and the lagged position (in yellow). A line is drawn between the two locations, in green normally but in red if the distance to the lag target has been clamped (by CameraLagMaxDistance).