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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
Syntax
uint32 bClampToMaxPhysicsDeltaTime: 1
Remarks
If true AND the view target is simulating using physics then use the same max timestep cap as the physics system. Prevents camera jitter when delta time is clamped within Chaos Physics.