Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
| Include | #include "GameFramework/SpringArmComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual void UpdateDesiredArmLocation
&40;
bool bDoTrace,
bool bDoLocationLag,
bool bDoRotationLag,
float DeltaTime
&41;
Remarks
Updates the desired arm location, calling BlendLocations to do the actual blending if a trace is done