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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > USpringArmComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include | #include "GameFramework/SpringArmComponent.h" |
Syntax
static SocketName;
Remarks
The name of the socket at the end of the spring arm (looking back towards the spring arm origin)