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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- USpringArmComponent::OnRegister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include | #include "GameFramework/SpringArmComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.