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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > USpringArmComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include | #include "GameFramework/SpringArmComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual FRotator GetDesiredRotation&40;&41; const
Remarks
Returns the desired rotation for the spring arm, before the rotation constraints such as bInheritPitch etc are enforced.