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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Lag,
Meta=(editcondition="bEnableCameraLag", ClampMin="0.0", UIMin="0.0"))
float CameraLagMaxDistance
Remarks
Max distance the camera target may lag behind the current location. If set to zero, no max distance is enforced.