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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > USpringArmComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include | #include "GameFramework/SpringArmComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual FVector BlendLocations
&40;
const FVector & DesiredArmLocation,
const FVector & TraceHitLocation,
bool bHitSomething,
float DeltaTime
&41;
Remarks
This function allows subclasses to blend the trace hit location with the desired arm location; by default it returns bHitSomething ? TraceHitLocation : DesiredArmLocation