Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UMovementComponent
- UNavMovementComponent
- UPawnMovementComponent
- UFloatingPawnMovement
- USpectatorPawnMovement
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h |
| Include | #include "GameFramework/SpectatorPawnMovement.h" |
Syntax
class USpectatorPawnMovement : public UFloatingPawnMovement
Remarks
Movement component used by SpectatorPawn. Primarily exists to be able to ignore time dilation during tick.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIgnoreTimeDilation | If true, component moves at full speed no matter the time dilation. Default is false. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USpectatorPawnMovement
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |