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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/URotatingMovementComponent
- UActorComponent::TickComponent()
- UMovementComponent::TickComponent()
- URotatingMovementComponent::TickComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RotatingMovementComponent.h |
| Include | #include "GameFramework/RotatingMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RotatingMovementComponent.cpp |
virtual void TickComponent
&40;
float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction &42; ThisTickFunction
&41;
Remarks
Applies rotation to UpdatedComponent.