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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=ProjectileSimulation)
uint8 bSweepCollision: 1
Remarks
If true, movement uses swept collision checks. If false, collision effectively teleports to the destination. Note that when this is disabled, movement will never generate blocking collision hits (though overlaps will be updated).