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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=ProjectileInterpolation)
uint8 bSimulationUseScopedMovement: 1
Remarks
If true, uses FScopedMovementUpdate to avoid moving the UpdatedComponent more than once during a tick during simulation. This also defers overlap updates and some impact events until after the simulation update completes, so it may delay important events and continue deflection, so use with caution.