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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=ProjectileInterpolation)
uint8 bInterpolationUseScopedMovement: 1
Remarks
If true, uses FScopedMovementUpdate to avoid moving the attached interpolated object's children more than once during a tick when it would both interpolate and move during projectile simulation. This also defers overlap updates for the interpolated object until after the simulation update completes.