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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
bool UpdateThrottleInterpolation
(
float DeltaTime,
USceneComponent * InterpComponent
)
Remarks
Update interpolation throttling for this frame. Uses ComputeThrottleInterpolationMaxFrames() to determine the number of frames to allow to be skipped. true if throttled this frame, false if there should be an update.