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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual bool ShouldUseSubStepping&40;&41; const
Remarks
Determine whether or not to use substepping in the projectile motion update. If true, GetSimulationTimeStep() will be used to time-slice the update. If false, all remaining time will be used during the tick. Whether or not to use substepping in the projectile motion update.