Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void ResetInterpolation&40;&41;
Remarks
Resets interpolation so that interpolated component snaps back to the initial location/rotation without any additional offsets.