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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (VisibleInstanceOnly, BlueprintReadOnly, Category=ProjectileBounces)
FVector PreviousHitNormal
Remarks
Saved HitResult Normal from previous simulation step that resulted in an impact. If PreviousHitTime is 1.0, then the hit was not in the last step.