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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
FVector PendingForceThisUpdate
Remarks
Double-buffer of pending force so that updates can use the accumulated value and reset the data so other AddForce() calls work correctly. Also prevents accumulation over frames where the update aborts for whatever reason, and works with substepping movement.