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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite,
Meta=(ClampMin="0.0166", ClampMax="0.50", UIMin="0.0166", UIMax="0.50"),
Category=ProjectileSimulation)
float MaxSimulationTimeStep
Remarks
Max time delta for each discrete simulation step. Lowering this value can address precision issues with fast-moving objects or complex collision scenarios, at the cost of performance.
WARNING: if (MaxSimulationTimeStep * MaxSimulationIterations) is too low for the min framerate, the last simulation step may exceed MaxSimulationTimeStep to complete the simulation.