Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
Syntax
float InterpRotationTime
Remarks
"Time" over which most of the rotation interpolation occurs, when the UpdatedComponent (target) moves ahead of the interpolated component. Since the implementation uses exponential lagged smoothing, this is a rough time value and experimentation should inform a final result. A value of zero is effectively instantaneous interpolation.