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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
- UActorComponent::InitializeComponent()
- UMovementComponent::InitializeComponent()
- UProjectileMovementComponent::InitializeComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void InitializeComponent&40;&41;
Remarks
Overridden to auto-register the updated component if it starts NULL, and we can find a root component on our owner.