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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Projectile)
float InitialSpeed
Remarks
Initial speed of projectile. If greater than zero, this will override the initial Velocity value and instead treat Velocity as a direction.