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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (VisibleInstanceOnly, BlueprintReadWrite, Category=Homing)
TWeakObjectPtr < USceneComponent > HomingTargetComponent
Remarks
The current target we are homing towards. Can only be set at runtime (when projectile is spawned or updating).