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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
- UMovementComponent::GetGravityZ()
- UProjectileMovementComponent::GetGravityZ()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual float GetGravityZ&40;&41; const
Remarks
Compute gravity effect given current physics volume, projectile gravity scale, etc.