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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
void ClearPendingForce
&40;
bool bClearImmediateForce
&41;
Remarks
Clears any pending forces from AddForce(). If bClearImmediateForce is true, clears any force being processed during this update as well.