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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
float BounceVelocityStopSimulatingThreshold
Remarks
If velocity is below this threshold after a bounce, stops simulating and triggers the OnProjectileStop event. Ignored if bShouldBounce is false, in which case the projectile stops simulating on the first impact.