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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
void SetBind
&40;
FName BindName,
const FString & Command
&41;
Remarks
Exec function to add a debug exec command