Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
Syntax
static const TArray < FInputActionKeyMapping > NoKeyMappings;
Remarks
Static empty array to be able to return from GetKeysFromAction when there are no keys mapped to the requested action name