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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Syntax
static NoKeyMappings;
Remarks
Static empty array to be able to return from GetKeysFromAction when there are no keys mapped to the requested action name