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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual FVector MassageVectorAxisInput
&40;
FKey Key,
FVector RawValue
&41;
Remarks
Given raw keystate value of a vector axis, returns the "massaged" value. Override for any custom behavior, such as input changes dependent on a particular game state.