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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual float MassageAxisInput
&40;
FKey Key,
float RawValue
&41;
Remarks
Given raw keystate value, returns the "massaged" value. Override for any custom behavior, such as input changes dependent on a particular game state.