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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
- UPlayerInput::IsKeyHandledByAction()
- UEnhancedPlayerInput::IsKeyHandledByAction()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual bool IsKeyHandledByAction
&40;
FKey Key
&41; const
True if a key is handled by an action binding