Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputTouch
&40;
uint32 Handle,
ETouchType::Type Type,
const FVector2D & TouchLocation,
float Force,
FDateTime DeviceTimestamp,
uint32 TouchpadIndex
&41;
Remarks
Handles a touch input event. Returns true.