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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool InputMotion
&40;
const FVector & Tilt,
const FVector & RotationRate,
const FVector & Gravity,
const FVector & Acceleration
&41;
Remarks
Handles a motion input event. Returns true.