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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput > API/Runtime/Engine/GameFramework/UPlayerInput/InputKey
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual bool InputKey
(
FKey Key,
enum EInputEvent Event,
float AmountDepressed,
bool bGamepad
)
Remarks
Handles a key input event. Returns true if there is an action that handles the specified key.