Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
float GetMouseSensitivityX&40;&41;
Remarks
Returns the mouse sensitivity along the X-axis, or the Y-axis, or 1.0 if none are known.