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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
const TArray< FInputAxisKeyMapping > & GetKeysForAxis
&40;
const FName AxisName
&41; const
Remarks
Returns the list of keys mapped to the specified Axis Name