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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput > GetKeyState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
FKeyState &42; GetKeyState
&40;
FKey InKey
&41;
key state of the InKey