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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
- UPlayerInput::FlushPressedKeys()
- UEnhancedPlayerInput::FlushPressedKeys()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual void FlushPressedKeys&40;&41;
Remarks
Flushes the current key state.