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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool ExecInputCommands
&40;
UWorld &42; InWorld,
const TCHAR &42; Cmd,
class FOutputDevice & Ar
&41;
Remarks
Execute input commands within the legacy key binding system.