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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual void EvaluateKeyMapState
(
const float DeltaTime,
const bool bGamePaused,
OUTTArray < TPair < FKey , FKeyState * > > & KeysWithEvents
)
Remarks
Evaluates the current state of the KeyStateMap this tick. Should only be called from UPlayerInput::ProcessInputStack