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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPlayerInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual void EvaluateInputDelegates
(
const TArray < UInputComponent * > & InputComponentStack,
const float DeltaTime,
const bool bGamePaused,
const TArray < TPair < FKey , FKeyState * > > & KeysWithEvents
)
Remarks
Evaluates the state of any bound input delegates on the given Input Component Stack. This should only be called from UPlayerInput::ProcessInputStack