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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPawnMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include | #include "GameFramework/PawnMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
void MarkForClientCameraUpdate&40;&41;
Remarks
Attempts to mark the PlayerCameraManager as dirty, if the controller has one. This will have no effect if called from the server.