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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPawnMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include | #include "GameFramework/PawnMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
virtual bool IsMoveInputIgnored&40;&41; const
Remarks
Helper to see if move input is ignored. If there is no Pawn or UpdatedComponent, returns true, otherwise defers to the Pawn's implementation of IsMoveInputIgnored().