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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPawnMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include | #include "GameFramework/PawnMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
void ApplyAsyncPhysicsStateAction
&40;
const UPrimitiveComponent &42; ActionComponent,
const FName & BoneName,
const EPhysicsStateAction ActionType,
const FVector & ActionDatas,
const FVector & ActionPosition
&41;
Remarks
Apply the async physics state action onto the solver