Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UOnlineSession
- UOnlineSessionClient
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h |
Include | #include "GameFramework/OnlineSession.h" |
Syntax
class UOnlineSession : public UObject
Constructors
Type | Name | Description | |
---|---|---|---|
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UOnlineSession
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Tear down all delegates used to manage online sessions. | |
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void | EndOnlineSession
(
FName SessionName |
End the online session specified |
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void | HandleDisconnect
(
UWorld* World, |
Called to tear down any online sessions and return to main menu |
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void | OnSessionUserInviteAccepted
(
const bool bWasSuccess, |
Called when a user accepts an invite |
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void | Register all delegates needed to manage online sessions. | |
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void | StartOnlineSession
(
FName SessionName |
Start the online session specified |