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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UOnlineSession
- UOnlineSession::OnSessionUserInviteAccepted()
- UOnlineSessionClient::OnSessionUserInviteAccepted()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h |
| Include | #include "GameFramework/OnlineSession.h" |
virtual void OnSessionUserInviteAccepted
&40;
const bool bWasSuccess,
const int32 ControllerId,
FUniqueNetIdPtr UserId,
const FOnlineSessionSearchResult & InviteResult
&41;
Remarks
Called when a user accepts an invite