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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UNavMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
Include | #include "GameFramework/NavMovementComponent.h" |
void StopMovementKeepPathing&40;&41;
Remarks
Stops movement immediately (reset velocity) but keeps following current path