Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::StopActiveMovement()
- UCharacterMovementComponent::StopActiveMovement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp |
virtual void StopActiveMovement&40;&41;
Remarks
Stops applying further movement (usually zeros acceleration).