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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::RequestPathMove()
- UPawnMovementComponent::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
Include | #include "GameFramework/NavMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp |
virtual void RequestPathMove
&40;
const FVector & MoveInput
&41;
Remarks
Path following: request new move input (normal vector = full strength)